Wednesday, October 27, 2010

"DIY" Museum Entryway

I have created four flow charts, and each chart is designed to be a quick “how- to” to help museums address four common problems in museum entryways. These problems were discovered during the course of my research for my thesis. The flow charts combine information and their citations, so if museum professionals want more information they know where to find it.

The first flow chart addresses strategies for improving traffic jams and pushing in museum entryways. The three strategies that can help with traffic jams and pushing are: providing enough space for visitors, creating a queuing system, and developing different ways for visitors to purchase admission. The visitor distance guideline alerts museums to provide enough space in their entryway to accommodate visitor flow. A queuing system can create visitor congestion if done improperly. The admission desk can be thought of in different ways. Visitor congestion can also be caused by members’ expectations in a museum’s entry space.

In my research I have discovered that members often have a sense of ownership over a museum space. Some members feel that they should not have to stand in an admission line and should be able to walk right into the museum. Flow chart two offers a suggestion on how to manage members’ expectations.

Flow chart three addresses signage and wayfinding as important components for providing efficient visitor navigation through the entryway. Successful signage is a common problem in museum entryways. This flow chart offers museum suggestions on determining the best location for signs and how to communicate and set clear boundaries to visitors as well as the importance symbols and color are in creating a useful sign.

Lastly, I created a flow chart that focuses on the importance of creating social spaces in a museum entryway. It is crucial to create designated seating and walkways, which are important in bringing people together.





A Museum Entryway is Like a Sandwich: Why I Wrote My Thesis

The idea of writing my thesis came from my summer internship in 2009 at the Bay Area Discovery Museum (BADM), a children’s museum in Sausalito, California. My internship’s main objective was to help the Director of Exhibits create a better functioning and experiential front entrance for the museum visitors. The entryway design was a challenge because the architects who originally designed the building did not have visiting families in mind. Therefore the entryway was problematic for visitors. During my evaluations of the entryway, I discovered odd behaviors from the visitors. The rock band Led Zeppelin said it best with the title of their 1978 album “In through the out door” which is exactly what was happening at the museum; visitors were entering through the “out” door and exiting through the “in” door. The result was a chaotic mess of adults, children, strollers, and diaper bags.

I did a case study of the entryway at the Bay Area Discovery Museum, and my journey of creating a functional public entryway. Refining this topic involved much thought and study. I first was going to write about museum entryways in inherited buildings – that is, buildings that were never intended to function as public museums and their design challenges. The more I talked with museum professionals about that idea, the more they encouraged me to expand the topic to incorporate all museums, because even museums that were built to function as such still have challenging entrances. Then the topic evolved to evaluating two other museums in the San Francisco Bay Area with the same evaluation and planning process that I helped to create at The Bay Area Discovery Museum. However, before I could import BADM’s process to other institutions, it made more sense to finish the evaluation process by completing a summative evaluation. This thesis is a culmination of almost a year’s worth of work exploring how to create an efficient and experiential entryway, based on my studies tracking these issues with museum professionals at the Bay Area Discovery Museum. My thesis highlights those experiences, starting with the methodology which uses a evaluating and planning process.

The methodology chapter explores the process of gathering the data for the case study at the Bay Area Discovery Museum that started in the summer of 2009. The goal was to identify the problems in the entryway; it consisted of two processes: (1) timing and tracking, and (2) behavioral evaluations. The first stage was implemented during the summer of 2009. During this period, I conducted timing and tracking evaluations on 135 groups of visitors. On August 19, 2009, timing and tracking evaluations of 25 groups of visitors were completed to determine the amount of time visitors spent at the admission desk, as well as their movements. In addition, 110 of the visiting groups’ movements were tracked in the entryway on August 5th, 14th, and 26th. Changes to the entryway were then made. In 2010, I then re-created the Cutts Planning Process and incorporated a summative evaluation of the improvements made in the entry pavilion performed in the winter of 2010. On Monday, February 15, 2010, I conducted a timing and tracking evaluation with 25 groups of visitors during the Chinese New Year holiday weekend. In addition, 50 behavioral evaluations were performed on visiting groups during the weeks of February 23rd and March 4th.

To introduce the results of my investigation, the next chapter of the thesis presents a literature review. It explores sources detailing design and ergonomic factors that emphasizes a clear focus on efficiency, and on how museum entryways invariably function as emotional and intellectual transition zones for visitors. Designing lobbies to provide a positive transition into the museum by engaging the visitor's senses is a worthy goal; unfortunately, rigorous studies on lobby visitor experiences in museums do not exist. Practical case studies, store design, and customer behavior studies provide cues from the retail world as to how to fulfill this goal, which aid in filling this gap. Retail stores aim to draw people into their spaces and employ design indicators to control visitor’s movement thereby utilizing space efficiently. The literature review shows that museums can employ similar design tactics in their entryways.

The next section of the thesis presents a report of the findings from the data collected from the planning processes and evaluations. The conclusions section analyses the difference between the formative and summative evaluation; and on what did and did not improve in the entryway at The Bay Area Discovery Museum.

To conclude my report, based on my experience and on what I found in the literature, I present my recommendations section which offers suggestions to other museums with design challenges in their front entry. These suggestions will help other institutions improve visitors experience through the entry space allowing them to travel with ease. Museums need to keep in mind how people behave in order to create a great design as well as an immersive experience. Museums need to strategically place each graphic sign throughout the entryway, giving the visitors the best opportunity to navigate where they are going. Pathways and seating areas need to be designated in the entryway allowing visitors to know where to go. It is important to be aware that people visit museums in groups, and that museums are social gathering places. Therefore the entry space needs to accommodate a social setting to help museums in their planning I have designed a flowchart which concludes this paper. The first 15 minutes have been shown to be vital to capture the focus of the visitor, because according to researcher John Falk that is the amount of time visitors are prepared to learn (Falk, 2009, p.25). A museum’s entry space needs to allow visitors every opportunity to make the most out of their visit.

One way to think of the entryway is to describe a museum like a sandwich, the meat is the exhibitions and the entryway is the bread that holds the museum together. It is the first place for museums to engage the visitor as well as the last experience visitors get of the museum. Therefore, it should be the best part of the museum. A museum’s entryway presents the first experience visitors have in the museum, and therefore provides an opportunity to create a spectacular opening for the rest of the museum experience.

Monday, November 17, 2008

Swimming in the Groundswell: A Closer look at Brooklyn Museum’s Gold Medal Success.

Swimming in the Groundswell: A Closer look at Brooklyn Museum’s Gold Medal Success.
By: Jenny Meyer

Overview
Charlene Li and Josh Bernoff, two Forrester analysts wrote Groundswell: winning in a world transformed by social technologies, a book that teaches companies how to utilize social networking to benefit their corporations. (2008, Groundswell website) Groundswell means people are not content with information from corporations; instead, they create communities and obtain what they need from each other through social networking sites, such as Facebook, Myspace and YouTube. The Forrester Groundswell group hosted a competition with seven categories and hundred and fifty companies submitted their own social networking sites. The Brooklyn Museum won the award in the Social Impact category for their efforts to create communities through social networks: ArtShare Facebook, Application, Brooklyn Museum's Click Exhibition and Brooklyn Museum Posse. (2008, Groundswell website) The Brooklyn Museum has immersed itself into the Groundswell by using social technologies to expand their museums interaction with the public. Groundswell emphasizes three concepts on how executives can use the Groundswell to benefit their business (pg. xiii). The first, understand that people use social networking sites as a new way to connect to each other. Secondly, people are able to shift power from corporations to the people and third, offer social networking sites as an opportunity for partnership between people and businesses (Li and Bernoff, 2008, 37).

Analysis
People Connect in a New Way (pg. 37)
Social technologies allow people to connect with each other in new and unique ways, such as Facebook, Myspace, YouTube and Twitter. The people that participate in the networking sites participate in six different user roles:
1. Creators (publish/create blogs, websites, videos, music and upload, post)
2. Critics (post reviews, leave comments and contribute to forums)
3. Collectors (use rss feeds and tags)
4. Joiners (maintain profile on a social networking sites)
5. Spectators (read blogs, watch reviews from other users listen to podcast and read online forums)
6. Inactive (have no participation)(pg. 41)
The Brooklyn Museum has created new on-line ways to attract each type of user and offer ways for them to participate in their museum. The Brooklyn Museum participates in different social networking sites, which give potential museum visitors, visitors and museum members a chance to participate in the museums community. The Brooklyn Museum created an application on Facebook called ArtShare that allows users to select works of art from the Brooklyn Museum’s collection, as well as several other museum’s art collections, providing them the ability to display the art on their Facebook profile page (Bernoff, 2008, Groundswell website). Brooklyn Museum also offered people the opportunity to share photos and comments with each other about art they enjoyed from the museum’s collection. (Bernoff, 2008, Groundswell webpage)
Through the Brooklyn Museum’s application on Facebook and dedicated Facebook page, they are able to involve five of the six types of networking participants.
1. Creators post comments and upload videos on the Brooklyn Museum’s Facebook page.
2. Critics post reviews about art as well as leave comments on the Brooklyn Museum’s Facebook page.
3. Collectors collect pieces of art from Art Share application and post images of the art on their personal Facebook page.
4. Joiners join the Brooklyn Museum’s Facebook group community.
5. Spectators have access to read/watch/listen to the comments, videos and iPod feeds on the Brooklyn Museum’s Facebook page.
(Brooklyn Museum, 2008, Facebook Page)
Once people are connected in new ways, it gives people a platform to shift the power of information to the public and away from corporations.

Visitors shift power away from an institution to the people. (pg. 36)
Social networks allow people to shift power away from corporations to the public. This act shifts authority of knowledge from a single few to a mass of people. The list below expresses how the shift of power to the people benefits a corporation, allowing them to harness the power of the groundswell in a positive way:
1. Listening: The groundswell provides access to data for research and better understanding customers.
2. Talking: Use the groundswell to spread messages about your company.
3. Energizing: Find your enthusiastic customers.
4. Supporting: Set up a groundswell tool to help your customers support each other.
5. Embracing: Interface your customers into the way your business works.
(pg. 68-69)
The Brooklyn Museum created an on-line photography exhibit called
Click! A-Crowd Curated Exhibition that invited the public to participate in an exhibit. The inspiration for the exhibit came from the book The Wisdom of Crowds by, James Surowiecki. Surowocki believes that crowds of people are wiser at making decisions than a few experts. Click! was broken into three parts, First, artists were invited to submit a work of photography on the exhibition’s theme, "Changing Faces of Brooklyn”. The second part was an online forum that judged the works of art submitted. Visitors who judged the art were asked a series of questions about their knowledge of art. The Third part of Click! took the form of a physical exhibit at the Museum, with the artworks installed at the Brooklyn Museum. Online, visitors were able to view the evaluations of the artwork. (Bernoff, Groundswell Webpage, 2008) “ The results were analyzed and discussed in the Brooklyn Museum’s blog, podcast series by experts in the fields of art, online communities, and crowd theory (Groundswell Webpage, 2008).” The Brooklyn Museum created an online network that shifted the power of knowledge from the museum and effectively used the shift of power to their benefit with the exhibit Click! in the following ways.
1. Listening: The Brooklyn Museum was able to listen to what the public wanted because they were able to vote on which art goes into the exhibit.
2. Talking: The Brooklyn Museum was able to talk about Click! with the public and spread the message of the exhibition by utilizing an online network.
3. Energizing: The forum allowed the Brooklyn museum to discover their energized supporters.
4. Supporting: The on-line network, Click! allows the Brooklyn Museum’s to allow the public to share their own knowledge of art.
5. Embracing: The Brooklyn Museums on-line discussion with what experts said about the art, brought insight to the people of how the museum works. (Groundswell webpage, 2008)

Opportunity for partnership. (pg.37)
Shifting power to the people from a corporation creates an opportunity for a partnership between the corporation and the public.
Partnership can be obtained by: Developing relationships with targeted audiences, having patience with the social networking process and staying humble towards the public. (pg. 241)
The Brooklyn Museum placed their collection online and launched the project, Brooklyn Museum Posses (BMP). The BMP asked people to contribute to the museum’s collection by tagging the online collection with terms that might be potential search terms as well as share the tags they created publicly on their personalized Posse account. BMP created a partnership with the public over the collection. BPM gave the Brooklyn museum the opportunity to know more about the people who are partnering with the museum. The Brooklyn Museum used the BMP to: develop relationships with the Brooklyn Museum audience by having patience through the process of waiting for BMP to become popular with their audience and stayed humble with the audience that contributed to BMP. (Groundswell website, 2008)

Conclusion
Social technologies are places where the public creates communities to support each other by sharing passion and information. Social Networks are becoming more popular each year and offer great platforms for corporations to reach out to the masses. “MySpace’s membership has ballooned from 20 million people in 2005 to 225 million today, and average annual growth rate of 513 percent. Rival Facebook grew 550 percent a year during the same period (Kelleher, 2008).” These sites are tools that give the public population power over high-powered corporations. However, instead of companies feeling threatened by the power shift, Li and Bernoff suggest that companies join the Groundswell. The Groundswell creates a partnership with the public.

References
Li, Charlene, and Bernoff, Josh. Groundswell: winning in a world transformed by social technologies. 2008 Forrester Research Group, Harvard Business School Publishing, Boston Massachusetts. (Pgs. xxi, 9, 36, 37, 41, 68-69, 241).

Li, Charlene and Bernoff, Josh, Webpage:” Groundswell: winning in a world transformed by social technologies”
http://www.forrester.com/Groundswell, Forrester, 2008

Bernoff, Josh Groundswell blog, October 2008
http://blogs.forrester.com/groundswell/2008/10/2008-forrester.html

Kelleher Kevin, Upside of the downturn wired business trends 2008, #2 Social networks grow up Wired, April 2008. (pg. 123)

Facebook, Brooklyn Museum
http://www.new.facebook.com/pages/Brooklyn-NY/Brooklyn-Museum/

Tuesday, October 30, 2007

Museum Critique

Still updating this blog